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IGF 2006 Announces Call For Submission, Mod Competition Games

Representatives from the 2006 Independent Games Festival have announced that the Call for Submissions is now open, meaning that independent game developers and game modde...

Simon Carless, Blogger

August 1, 2005

1 Min Read
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Representatives from the 2006 Independent Games Festival have announced that the Call for Submissions is now open, meaning that independent game developers and game modders can now submit their titles for the 2006 IGF. Interested parties can now submit their games via the official Independent Games Festival site. The main IGF competition has a deadline of September 6, 2005, and sports a total prize pool of $35,000, including the $20,000 Seumas McNally Grand Prize and a host of smaller prizes. In addition, the IGF's Student Showcase has an entry deadline of November 15, 2005, and ten Student Showcase winners will get a travel stipend and passes to the 2006 GDC and a chance to exhibit their game at the conference. Finally, the inaugural IGF Mod Competition has announced the games that will compete for a share of $10,000, comprising $2,500 for the winner of each 'Best Mod' category for four specific titles. Those titles, confirmed with the help of an audience vote, are Valve's Half-Life 2, Epic's Unreal Tournament 2004, BioWare's Neverwinter Nights, and id's Doom 3, and interested modders can now submit their games to be included in this new IGF category.

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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