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IGF Extends Mod Competition Deadline, Reduces Entry Fee

The organizers of the 2006 Independent Games Festival have announced that they are postponing the deadline for entering the first-ever IGF Mod Competition to November 1, ...

Simon Carless, Blogger

October 7, 2005

1 Min Read
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The organizers of the 2006 Independent Games Festival have announced that they are postponing the deadline for entering the first-ever IGF Mod Competition to November 1, and reducing the entry fee to $25, following discussions with mod creators for Half-Life 2, Doom 3, NeverWinter Nights, and Unreal Tournament 2004. However, the prize pool for the IGF Mod Competition will still stay the same, with $2,500 for the 'Best Mod' winner in each of the four game categories, meaning a total of $10,000 in cash for Mod Competition winners in the first ever iteration of this new contest. A spokesperson for the event commented: "We've been talking to members of the mod community over the past few weeks, working with the top modders, who are often talented hobbyists with limited spare time and income. They wanted a little more time and needed a lower entry price to allow them to compete, so we've set these new guidelines for the 2006 IGF Mod Competition." The main 2006 IGF Competition has already seen a record number of entries vying for attention, kudos, and the $20,000 Seumas McNally Grand Prize, and a similarly impressive turn-out is expected for the 2006 IGF Mod Competition, especially now that a reduced barrier to entry has been set up. [The Independent Games Festival is run by the CMP Game Group, which also operates Game Developers Conference, Gamasutra.com and Game Developer Magazine.]

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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