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Opinion: How will Project 2025 impact game developers?
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What's been keeping me sane recently, including the latest big indie hits and a nice lump of money coming into my possession.
I'm feeling pretty good tonight and I feel like I should share some of my good karma (or whatever they call it) with whoever wishes to collect it.
I had the task of experiencing some fantastic independent gaming tonight in the form of Exploit by Gregory Weir and Don't Look Back by Terry Cavanagh. Both are great guys so I'm pleased their separate projects turned out to be winners.
To begin, I think I'm in love with Don't Look Back. Platformers are my weapon of choice, but this one is done in such a old-school way that, as lame as it sounds, it makes me feel young again. Back when games used to seem satisfyingly difficult for me, so too does this darkly-styled monster. I played it all the way through without a break, which is a uncommon thing for me. See what I had to say about it on Indie Games.
And then Exploit. I have a thing for Gregory's games, from the too-awesome-for-words Majesty of Colors to his take on 'Escape the Room' games in the form of Bars of Black and White. As both made me smile, so to did Exploit. I'm a sucker for a good puzzle game as long as it's executed well - but there was never any doubt he wouldn't pull it off. Go read me gabbing on about going all hacker-like.
And a short note to fully explain my happiness right now - I sold a website last night which I bought half a year ago. It originally cost me £5 and I just sold it for $3500. Don't think you'll need a happiness calculator for that little profit.
Mike
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