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Japanese Online Gaming Spurt PredictedJapanese Online Gaming Spurt Predicted

According to figures from the Japanese-based trade body the Online Game Forum, the entity is forecasting total revenue of 93.8 billion yen ($854 million) from the Japanes...

Simon Carless, Blogger

August 11, 2005

1 Min Read
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According to figures from the Japanese-based trade body the Online Game Forum, the entity is forecasting total revenue of 93.8 billion yen ($854 million) from the Japanese online game market for this year. This represents a significant increase from 2004's figures of 57.8 billion yen ($526 million), and shows the growing importance of online gaming in Japanese territories, where MMO titles such as PC/PlayStation 2 game Final Fantasy XI and Korean-developed PC title Ragnarok Online have been at the forefront of the massively multiplayer online market, and mobile and casual titles have also been making significant use of the online medium. In fact, MMO titles such as Ragnarok Online have been so relatively successful in the territory that they have spawned unofficial, Ragnarok-themed amateur 'dojin' games, including strategy RPG and fighting game efforts. Comparable, recent figures from North America, as published by PricewaterhouseCoopers, revealed 4.4 million online game subscribers, presumably including both casual and MMO-styled subscriptions, in 2004, and noted revenues of $647 million last year, a figure which is estimated to climb to $3.7 billion by 2009.

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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