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Luxology Announces Modo 103 Update

Luxology, LLC, the creator of modo, a leading subdivision surface and polygonal 3D modeling platform, has announced the release of its free modo 103 service update. The m...

Simon Carless, Blogger

October 26, 2005

1 Min Read
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Luxology, LLC, the creator of modo, a leading subdivision surface and polygonal 3D modeling platform, has announced the release of its free modo 103 service update. The modo 103 update features a host of advances, including the debut of a new UV mapping technology that greatly simplifies and accelerates the UV unwrapping process, and improved stability for specific hardware configurations. modo 103’s new UV unwrap tool transforms the arduous task of creating complex UV maps into an easy three step process – Click. Drag. Done. By simply selecting the desired UV border edges on the 3D model and adjusting the tool by dragging interactively in the viewport, the user can watch as the tool unwraps the mesh into a smooth UV map. This advancement reduces the time artists spend on this process from hours to seconds. “In keeping with Luxology’s user-focused development process, the 103 service update is a direct response to current modo users’ feedback and recommendations,” said Brad Peebler, president of Luxology. “With input from an amazing number of artists, from the highest levels of companies such as Disney, Digital Domain and NASA, to hobbyists working out of their homes, modo 103 is certain to satisfy 3D modelers at every level. Our focus was on addressing specific issues raised by the modo community and providing the functionality they require. This update is free to any registered modo user and reflects our desire to provide the highest quality product, supported by the highest level of service and support.”

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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