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Speaking to a quorum today regarding next-generation combat in video games during the Games Convention in Leipzig, Germany, prominent industry figure Peter Molyneux spoke...
Speaking to a quorum today regarding next-generation combat in video games during the Games Convention in Leipzig, Germany, prominent industry figure Peter Molyneux spoke of his hesitancy concerning gesture recognition technology used in game controls. According to an onsite report by Ziff Davis-owned consumer website 1UP, Molyneux did not specifically call out the Wii's unique controller, though he did iterate his concern regarding the use of motion-sensitive technology in game design. "I realized, when I looked at myself in the mirror, I actually looked really stupid." commented Molyneux of game controllers that use physical actions to relate to gameplay - he added of fatigue-related issues: "even with nothing in my hand, I get tired very, very quickly." The developer, who is known for his lofty aspirations regarding game design, and is responsible for franchises such as Fable and Black & White, conceded that such motion-sensing technology could be used effectively, though he noted that “unless you're dealing with a 15 to 20 minute experience at most of actually being hugely physical,” it does not present much of an opportunity. In fact, the report noted that Molyneux believes that some the more innovative way sin which the stylus and touch screen have been implemented within titles developed for the Nintendo DS represent much more of a breakthrough in motion-sensitivity. Gamasutra will have further information from Leipzig, including in-depth write-ups from the GCDC developer conference, in the near future.
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