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Namco Cancels Frame City Killer For Xbox 360

Japanese-headquartered publisher Namco has announced that it has cancelled its Xbox 360 title Frame City, due to apparent development problems, and will be refocus...

Simon Carless, Blogger

May 15, 2006

1 Min Read
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Japanese-headquartered publisher Namco has announced that it has cancelled its Xbox 360 title Frame City, due to apparent development problems, and will be refocusing itself toward different Xbox 360 projects. The "assassin-starring action title", which is known as Frame City Killer in the West, had licensed Epic's Unreal Engine 3, was originally showcased at 2005's Tokyo Game Show, where Gamasutra noted that "reception was still mixed" for the game, which had already undergone significant development at that time. An official notice on the Japanese homepage for Frame City Killer, as translated by Gamasutra staff, reads: "Our Xbox 360 title Frame City, planned for a Spring 2006 release, has been cancelled due to various circumstances. We apologize to everyone who was looking forward to it." The message continues: "Our company will continue to develop high quality titles for the Xbox 360 next generation machine, including a new RPG, which will be announced in the near future." Namco has already notably supported the Xbox 360 with launch titles such as Ridge Racer 6, and has recently announced the Gundam-based Mobile Ops and card game Culdcept Saga, as well as supporting Xbox Live Arcade with forthcoming titles including Pac-Man, Ms. Pac-Man, Dig-Dug and Galaga.

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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