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A new book called Writing for Video Games from noted UK game writer Steve Ince gives a realistic picture of how games companies work and advises techniques to adapt skills to the industry.
November 10, 2006
Author: by Beth A.
A new book called Writing for Video Games from noted UK game writer Steve Ince gives a realistic picture of how games companies work and advises techniques to adapt skills to the industry. According to a statement from the publisher: "With video game storylines, characters and narrative becoming more and more sophisticated, games writers need the skills of the most talented novel writers, as well as a knowledge of the industry." Writing for Video Games by Steve Ince, nominated for Excellence in Writing at the Games Developers Choice Awards, as well as the interactive BAFTAs, gives a realistic picture of how games companies work, and advises techniques to adapt skills to the industry. Topics include characters, storytelling, licenses, technical writing, interactive narrative, localisation, and marketing one's self. Appendices include a sample script and recommended websites, games and books. The foreword to the book is by Tony Warriner, co-founder of Revolution Software. For more information, visit the A&C Black website.
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