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New Nintendo 3DS is now supported by Unity

Unity has announced support for Nintendo's New 3DS is now available. Unity announced its intention to support the platform last year.

Chris Kerr, News Editor

January 29, 2016

1 Min Read
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Unity has announced support for Nintendo's New 3DS is now available. Unity announced its intention to support the platform last year.

Although Unity will continue to support the original 3DS, it's advising developers to target the latest iteration of Nintendo's dual screen handheld. 

The popular middleware developer says it has been busy "profiling, optimizing, and ironing out the niggles" using a number of real-world projects to make sure all new 3DS games run smoothly.

The company is also confident that a more advanced version of Unity for New Nintendo 3DS will be released in the "near future."

"We’ve been putting Unity for New Nintendo 3DS version 5.2 through its paces for a few months, and it’ll be made available once it’s proved itself by getting a game through Nintendo’s mastering system," reads a Unity blog post.

"That should be in the near future, but it’s not something that’s easy to put a date on."

Unity has warned that some features haven't been implemented in the first public release, most notably UNet and Shadow Maps, due to "some limitations with the hardware." As such, the company is prioritizing new features according to customer demand. 

Those of you who can't wait for 5.2 to land can download the current version of Unity for New Nintendo 3DS immediately. Simply visit Nintendo’s Developer Portal and enroll in the Nintendo Developer Program to get started.

You can also check out Unity's latest blog post for the full list of features, including some tips and tricks on how to prepare your game for a 3DS release.

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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