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Next Limit To Debut RealFlow3

Next Limit Technologies has announced that it will be shipping its particle-based physical simulation tool RealFlow3 on October 20th, with improvements including a new us...

Simon Carless, Blogger

October 6, 2004

1 Min Read
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Next Limit Technologies has announced that it will be shipping its particle-based physical simulation tool RealFlow3 on October 20th, with improvements including a new user interface and command line options, a new fluid engine solver, and an improved rigid body solver. The cross-platform (Linux, Mac OS X, Windows) tool is described by its creators as "a particle-based fluid simulator that combines a powerful mathematical engine plus many different options for the artist. It not only includes fluids, but also rigid bodies, soft bodies, wave and wake generation and buoyancy motion, and is a standalone application that works in conjunction with the most important 3D applications on the market.." With this new version, RealFlow is available in both its standard, complete version and Command Line versions (CMD). This allows users to simultaneously run simulations on various machines, meaning that they can run the standard version of the software on one computer and launch different simulations on others.

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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