Sponsored By

Oculus is winding down Oculus Go support to instead double down on Quest and Rift

Moving forward, Oculus won’t be selling its standalone Oculus Go headset but plans to continue to offer bug fixes and security patches through 2022.

Alissa McAloon, Publisher

June 23, 2020

1 Min Read
Game Developer logo in a gray background | Game Developer

Oculus is backing away from its standalone Oculus Go headset, saying in a blog post that it’ll instead focus its future efforts on headsets that support six degrees of freedom (6DOF) like its Oculus Quest or Oculus Rift. 

The decision means Oculus won’t officially sell Go headsets anymore, and that it won’t allow developers to bring new Oculus Go apps, games, or updates to the Oculus Store after December 4, 2020. Things like bug fixes and security updates will continue for the platform until 2022, but Oculus says it won’t be shipping any additional feature updates for the Go in the future. 

“As we look to the future, we’re grateful to the Oculus Go community for pushing the VR revolution forward,” writes the Oculus team. “Unique amongst a landscape of tethered and drop-in systems, Oculus Go pioneered the all-in-one category—a new kind of VR with more freedom and flexibility. And that was a game-changer. Oculus Go opened up VR to many more people, and it helped redefine immersive entertainment.”

“From live concerts and sporting events to couch co-op gameplay, corporate training, and beyond, Oculus Go made new experiences possible for people around the world, and it laid the groundwork for Oculus Quest.”

The Oculus Go, launched in 2018 for between $200 and $250, aimed to occupy a sort of middle ground between mobile-powered VR headsets and full PC-tethered VR experiences, though that space has since welcomed the slightly costlier but more feature-rich Oculus Quest.

About the Author

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like