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Planet Moon Abandons PSP Exclusivity

The COO of Planet Moon Studios has confirmed that the company is no longer intending to create games solely for the PSP format, following an announcement in June 2004 that it would only develop original intellectual properties for Sony’s portable console.

David Jenkins, Blogger

February 14, 2007

2 Min Read
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Planet Moon Studios COO Aaron Loeb has confirmed that that company is no longer intending to create games solely for the PSP format, after announcing in June 2004 that it would only develop original intellectual properties for Sony’s portable console. “We're no longer a PSP exclusive developer”, said Loeb in an interview with consumer website 1UP.com. “One of the things that was funny was when we made that announcement, people assumed what we were announcing. They sort of read between the lines and assumed that we'd become a handheld developer, which was never our intention with it. The goal of Planet Moon when it was founded was to make original IP and it's still our goal as a company - it's still our striving mission." When originally interviewed by GameSpot in 2004, Loeb was quoted as saying: “The current market is hard on creativity. Be it original titles or titles that depart too far from the beaten path, but the PSP will enable a developer like us to make cutting edge games quickly, alleviating the challenge all small developers currently face.” The developer is best known for titles such as Shiny Entertainment’s MDK, Giants: Citizen Kabuto for Interplay and Armed and Dangerous for LucasArts. The company signed a three game deal with Majesco, but the only game published, the first following the company’s announcement of going PSP exclusive, was zombie themed shoot ‘em-up Infected. The developer’s current project is coin-op update After Burner: Black Falcon for Sega, also for the PSP. Loeb has refused to describe the move to the PSP as a mistake, but would also not be drawn on the company’s future plans. “We’re now at the stage in our development where we are looking at again - okay, we want to be making original IP”, he said. “What are the best platforms in the industry to be making original IP?"

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About the Author

David Jenkins

Blogger

David Jenkins ([email protected]) is a freelance writer and journalist working in the UK. As well as being a regular news contributor to Gamasutra.com, he also writes for newsstand magazines Cube, Games TM and Edge, in addition to working for companies including BBC Worldwide, Disney, Amazon and Telewest.

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