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Product: LucasArts, Pixelux Partner For DMM Tech

LucasArts announced today that it has partnered with Pixelux Entertainment Inc. to include Digital Molecular Matter (DMM) technology into all internal titles currently in...

Simon Carless, Blogger

May 9, 2006

1 Min Read
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LucasArts announced today that it has partnered with Pixelux Entertainment Inc. to include Digital Molecular Matter (DMM) technology into all internal titles currently in development for next-generation video game consoles. DMM is exclusive to LucasArts beginning with Indiana Jones 2007 [working title] and continuing with the next Star Wars experience. According to the two companies, "if a structure exists – big or small, dense or thin, floppy or rigid – DMM causes it to react in the same way dictated by reality. For example, unlike what you’d see in current-gen games, wood doesn’t simply break apart along a predetermined seam every time – rather, it splinters into countless pieces from the exact point of impact, also taking into account the amount of sheer force exerted." DMM also provides: - Multiple game assets automatically derived from a single archetype - Ability to manipulate assets while highly compressed - Automated Level of Detail Generation - Integrated Physics with Material Destructibility and Fracture - Soft-body or "floppy" Materials - DMM Pipeline allows Assets to be generated in real-time or offline - Implicit use of 3D Shader Hardware - Tools to integrate into existing Asset Production Pipelines - Ability to utilize multiprocessor hardware

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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