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Product: Mystic GD Joins PlayStation 3 Tools & Middleware Program

Mystic Game Development, a real-time character animation middleware developer, has announced that it has joined Sony Computer Entertainment's Tools & Middleware program f...

Simon Carless, Blogger

July 26, 2007

1 Min Read
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Mystic Game Development, a real-time character animation middleware developer, has announced that it has joined Sony Computer Entertainment's Tools & Middleware program for PlayStation 3 development. Following this, developers working on PlayStation 3 projects now have access to EMotion FX 3.5, the latest version of Mystic GD's real-time character animation SDK for next generation multi-core processor systems. EMotion FX 3.5 features include real-time motion retargeting, integration with 3D Studio Max and Maya, multi-processor and multi-core support, multi platform support, and motion blending features. In addition, this latest version of EMotion FX also includes facial animation and automatic lip-sync generation, Inverse Kinematics and look-at controllers, a motion event / trigger system, character customization down to per-bone level, over 50 API programming examples, and a detailed tutorial style documentation as well an API reference. "We are pleased to join Sony Computer Entertainment's Tools and Middleware program for PlayStation 3,” stated John van der Burg, development director of Mystic GD. “The next generation EMotion FX, which was released last year, was specifically designed to take advantage of the latest advances in next-generation hardware focused on parallel processing. Now that EMotion FX 3.5 is available on PlayStation 3, we are looking forward to seeing what game developers will do with it."

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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