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Product: Unity Engine Updated To 1.6

OTEE has announced that it has released Unity 1.6 as an update to its 3D authoring and engine package, which is available for Mac OS X, but allows Mac executables, Window...

Simon Carless, Blogger

November 30, 2006

1 Min Read
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OTEE has announced that it has released Unity 1.6 as an update to its 3D authoring and engine package, which is available for Mac OS X, but allows Mac executables, Windows executables, and browser versions to be created in a single action from the same tool. The Unity Web Player browser plugin can now fully interact with DHTML web pages that it's embedded in. Unity supports Internet Explorer, Safari, Firefox, Mozilla, Netscape and Camino on Mac OS X and Windows. Also added, according to the creators: New collaboration tools. Support for Windows Vista. Searchable docs. Video tutorials (online or on your iPod). Pitch and doppler audio FX. Loader screens in the web browser. Drop-in support for .NET libraries. The ability to paint textures. "Creating really cool 3D online games and other web content just got a lot easier, " says CEO David Helgason. "There simply is no other browser plugin which is both cross-platform and able to do modern 3D graphics." The application is provided as a free upgrade to current Unity 1.x customers. Unity, in use by game developers such as Codemasters and Freeverse, in game design education, and amongst creative visualization professionals, is a Mac-based high-end game development tool offering extensible shaders, full-screen effects, particles, a highly optimized scripting engine supporting C#, JavaScript and a dialect of Python, the Ageia physX Engine, skinned character animation and ragdolls.

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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