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Tool company Virtools has announced that it showed its framework for the PSP version of its tools, as well as the latest versions of its game engine and creation toolset,...
Tool company Virtools has announced that it showed its framework for the PSP version of its tools, as well as the latest versions of its game engine and creation toolset, at last week's GDC in San Jose. Virtools Dev uses a graphical scripting system and a library of over 450 ready-to-use behavior building blocks that can be directly attributed to objects, characters, camera, game logic and any other prototype components. It also brings together a GUI with graphical and text scripting and debug tools, APIs such as the Dev behavior and render engines, as well as asset integration plug-ins. Game titles developed using previous versions of Virtools include casual/indie PC games including Beesly's Buzzwords and Sealab 2021: Sweet Mayhem, as well as larger PC and console titles such as Jack The Ripper and Syberia II, and the company's 3D engines are also used in the VR/simulation market. Bertrand Duplat, Virtools CTO commented of the showing: "Virtools is very excited to be attending this year's Game Developers Conference. GDC 2006 will be the perfect opportunity for us to showcase our latest development and give attendees a sneak preview of things to come for Virtools and the PSP."
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