Trending
Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Image processing software developer Realviz has announced that French developer WideScreen Games (Dead to Rights II) has selected Movimento as its motion capture s...
Image processing software developer Realviz has announced that French developer WideScreen Games (Dead to Rights II) has selected Movimento as its motion capture solution for the company's upcoming projects. Movimento is a video-based motion capture solution that is driven by Realviz's proprietary SMART automatic 3D tracking engine. Movimento was first unveiled at SIGGRAPH 2006 in Boston, and offers developers the capability to capture the motion of any non-rigid object such as humans or animals in post-production. According to Realviz officials, Movimento eliminates the need for motion capture studio, and supports a variety of camera numbers and types as well, from two to as many as required. Cameras can be fixed or moving, and can also be of different frame rates and definitions. Movimento offers users a complete and flexible solution for facial, hand, arm and full-body motion capture across a wide range of applications, from special effects, bio-mechanical research, sports science, orthopedics and engineering to behavioral analysis. “This system will enable us to reduce our production time on future projects, and to obtain results of an ultra-realistic quality - for example, when working with actors specialized in martial arts," commented Olivier Masclef, managing director of WideScreen Games "We will be able to build a database of movements, which can then be re-used on other productions, or to complete specific projects quicker and more efficiently than ever before.” Masclef added: “Our acquisition of Movimento ties in perfectly with our current growth strategy; it will significantly boost our productivity and our turnaround time, both of which are essential elements in game creation for today's generation of consoles.”
Read more about:
2007You May Also Like