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Real Networks Posts Q2 2006 ProfitReal Networks Posts Q2 2006 Profit

Real Networks has released quarterly results for the second quarter of fiscal year 2005, a period ending June 30th, 2005. Revenue increased to $82.7 million, increasing 2...

Simon Carless, Blogger

August 3, 2005

1 Min Read
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Real Networks has released quarterly results for the second quarter of fiscal year 2005, a period ending June 30th, 2005. Revenue increased to $82.7 million, increasing 26 percent over the same period in fiscal year 2004. Net income was $4.7 million, or $0.03 per share. Although the majority of Real's revenue comes from other sources such as music download revenue from the Rhapsody service, the company's video game division performed well, growing 63 percent from the same period in fiscal year 2004. Gaming revenue totaled $13.6 million, an improvement over the $8.4 million from Q2 2004. Real's gaming division is focused on RealArcade Games, a web service that allows users to play games for free. The RealArcade client offers games such as Wheel of Fortune, Collapse II, Monopoly, Diamond Mine, and others, and a subscription-based model reduces the monthly price for buying specific games. The company maintained guidance for the full fiscal year of between $323 and $333 million in revenue, and has increased its expected earnings to $0.06 to $0.08 per share.

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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