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Reminder: GDC Mobile/SGS GDC 2007 Call For Papers

The CMP Game Group (which also operates Gamasutra.com) is reminding interested parties that submissions for next year's GDC Mobile 2007 and Serious Games Summit @ GDC 2007 are being accepted only from now until Tuesday, September 5, 2006.

Simon Carless, Blogger

August 25, 2006

2 Min Read
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The CMP Game Group (which also operates Gamasutra.com) is reminding interested parties that submissions for next year's GDC Mobile 2007 and Serious Games Summit @ GDC 2007 are being accepted only from now until Tuesday, September 5, 2006. GDC Mobile 2007 will take place on Monday, March 5 and Tuesday, March 6 at San Francisco's Moscone Convention Center North alongside Game Developers Conference 2007. It will bring together publishers, traditional platform game developers, handset manufacturers, aggregators, and operators. More than 40 lectures, panels and roundtables will explore the future of the medium, and will cover areas such as 3D development, programming, licensing and distribution, and organizers are seeking submissions for the following tracks: - 3D & Programming - Audio - Deals & Distribution - Game Design - Planning Ahead - Production - World Tour of Mobile Innovations 2007 Serious Games Summit GDC 2007 will be held on the same dates, and is held as a platform for game developers, buyers and industry professionals to exchange ideas and advance the state of the art of serious games development in areas such as corporate training, education, first responders, government, health, military, science, and social change. The SGS GDC 2007 program is seeking submissions for the following conference tracks: - Assessment & Results (Focusing on how to showcase emerging results from successful projects) - Behind the Game (Focusing on demystifying and debating the serious game development process, the industry, talent and technologies) - Business & Deals (Focusing on business models and methods that enable the market to thrive) - Game Design (Focusing on unique design issues related to serious games as well as tried and true methods) - Learning & Instructional Theory (Focusing on learning in games and how cognitive science, instructional design and game development can work together) - Products within Projects (Focusing on the relationships between core serious game products and their parent projects) Lecture submissions for both conferences can be made via the official Game Developers Conference website, where information on the summits are also available.

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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