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Run With Robots Releases Roar Engine For Building Social Games

Run With Robots announced the launch of Roar Engine, its WebAPI toolset designed to help cross-platform social game deveopers build, manage, grow, and monetize online casual titles.

Eric Caoili, Blogger

October 1, 2010

1 Min Read
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Run With Robots announced the launch of Roar Engine, its WebAPI toolset designed to help cross-platform social game deveopers build, manage, grow, and monetize online casual titles. Roar Engine's core system is powered by a game mechanics engine that supports "backend development of social RPG gameplay and appointment gaming mechanics". Run With Robots says studios can create complex items, quests, tasks, achievements, badges, and leaderboards with the content management system. Run With Robots notes that Roar Engine, which is free to try for all developers (100,000 API calls a month for the free pricing plan), can "talk" with technologies like HTML5, Flash, and Unity, as well as with devices such as iPhone and Android. The toolset enables developers to implement a virtual currency system for selling premium digital goods and services, too. Roar Engine also offers production volumes of game and player data, analytics, and reporting tools meant to help companies spot usage patterns and optimize engagement/player retention. "Roar Engine gives developers a serious advantage when creating online games, enabling them to compete using the best technology right from the outset, rather than having to build complex server systems from scratch," says Run With Robots CEO Clint Walker. "This means more time spent making games fun and engaging, which translates into better games and improved revenue opportunities for developers. When you're creating online games, you should be focusing on making the games fun and engaging, not on building complex technical backend systems just to make your game work."

About the Author

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

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