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SGS Feature: 'Developer Showcase: Bohemia Interactive'

In today's main feature written for Gamasutra sister site <a href="http://www.seriousgamessource.com">Serious Games Source</a>, Peter Morrison of Bohemia Interactive <a href="http://seriousgamessource.com/features/feature_112206_sgsdc_1.php">discusses</a>

Simon Carless, Blogger

November 23, 2006

1 Min Read
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In today's main feature written for Gamasutra sister site Serious Games Source, which deals with games created for training, health, government, and other uses, Peter Morrison of Bohemia Interactive discusses the Operation Flashpoint creator's military training technology. In this excerpt, Morrison, who is the lead developer on the Virtual Battlespace 2 (VBS2) at Bohemia, explains the company's positioning: "Our customers are primary military and first responders, knowledgeable people who seem to see the potential of cost-effective virtual trainers. The users seem very aware of the potential of games for training but really there are few products that lack the fidelity required, or they require major modification. Our niche market has formed through creation of a game engine that is flexible enough to be easily (and therefore cheaply) modified for serious users. We provide a flexible game engine that can be used as either a 3D virtual or 2D constructive training aid. The majority of our software technology was developed for the entertainment market but that same technology is applicable for training military and first responders also. We are soon releasing a new product – VBS2 or Virtual Battlespace 2 – that leverages game engine technology but adds layers of functionality such as after action review and real time scenario editing capability." You can now read the full Serious Games Source feature on the subject, including more on Bohemia's positioning in the market (no registration required, please feel free to link to this feature from external websites).

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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