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SIGGRAPH: Avid Debuts Face Robot Software Preview

Avid Technology, Inc. has announced the first preview of its Face Robot technology will be available at Siggraph 2005.

An all-new endeavor, Face Robot software allows 3D...

Simon Carless, Blogger

August 1, 2005

1 Min Read
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Avid Technology, Inc. has announced the first preview of its Face Robot technology will be available at Siggraph 2005. An all-new endeavor, Face Robot software allows 3D artists to achieve realistic, lifelike facial animation for high-end film, post and games projects. The technology is built on a new computer model of facial soft tissue that mimics the full range of emotions portrayed by the human face. This soft tissue model removes the need to manually create 3D shapes for different facial expressions and allows animators to work with an optimal number of control points. Facial detail controls include wrinkles, frowns, flaring nostrils, and bulging neck muscles. “This new technology is the culmination of years of research and development in support of ambitious animation and effects productions,” said Michael Isner, head of Softimage’s special project consulting group. “Now, with innovative, dedicated facial animation technology, Softimage has created a new category for computer graphics. We are breaking down the barriers to believable digital acting to help the 3D community fulfill their creative imagination.” A full preview of the software will be available at Avid’s Siggraph booth, #1401.

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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