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Anark Corporation has announced that Silicon Knights, the video game developer previously responsible for games including Eternal Darkness and _Metal Gear Solid:...
Anark Corporation has announced that Silicon Knights, the video game developer previously responsible for games including Eternal Darkness and Metal Gear Solid: The Twin Snakes, will be adopting Anark Gameface for user interface (UI) production. Anark Gameface is a bundle of two technologies for streamlining the creation of both the front end user interfaces and the in-game user interfaces. The first is Anark Studio, an artist-friendly authoring environment. The second is Anark Format SDK, a toolkit for transferring data out of Anark Studio and into game engines. The result is a content pipeline that lets artists create UIs, reducing the need for programmer involvement. "After signing to exclusively develop on the Unreal 3 game engine, we realized that we would need an effective tool that would allow our UIs to equal the in-game experience," said Silicon Knights CEO Denis Dyack. "After an extensive evaluation, we were confident that Anark Gameface would be the perfect technological fit."
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