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Softimage Announces Xbox 360 Support

Softimage has announced its software will support the upcoming Xbox 360 console. The latest release of the free .FX plug-in for Softimage XSI will enable the 3D tool to b...

Simon Carless, Blogger

June 29, 2005

1 Min Read
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Softimage has announced its software will support the upcoming Xbox 360 console. The latest release of the free .FX plug-in for Softimage XSI will enable the 3D tool to build Xbox 360 characters, props and elements. Available for download on parent company Avid Technology’s site, the .FX plug-in for XSI, which includes support for DirectX real-time shaders, allows developers to use third party shader-development tools, to apply those effects to XSI models, and to take full advantage of XSI’s normal mapping and animation tools. Imported effects can be refined and animated with real-time visual feedback. According to Softimage’s senior product manager Gareth Morgan, users of XSI with the .FX plug-in “can immediately begin creating art that’s ideally suited to the Xbox 360.” With Softimage technology already in use for current Xbox and PlayStation 2 development, it comes as no surprise that the company would continue to support next-generation hardware. Earlier this year, Softimage announced support for Microsoft’s XNA software architecture, a collaboration tool for game developers which Microsoft is indicating should be an integral part of Xbox 360 software development.

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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