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Sony says its cloud gaming experience will 'be unique and only on PlayStation'

Sony Interactive Entertainment boss Jim Ryan says the company is working on a cloud gaming experience that will "be unique and only on PlayStation."

Chris Kerr, News Editor

April 22, 2021

1 Min Read
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Sony Interactive Entertainment boss Jim Ryan says the company is working on a cloud gaming experience that will "be unique and only on PlayStation."

As reported by VGC (via a translated Nikkei interview), Ryan explained the company is waiting to announce its wider cloud strategy but is still "having conversations with [Microsoft] about exchanging ideas," with the two companies having joined forces in 2019 to develop cloud tech using Microsoft's Azure platform

Although Ryan had indicated Sony is waiting to properly spell out its cloud ambitions, the company does currently allow players to stream over 700 games though its PlayStation Now service. The PlayStation Now roster comprises a range PS4, PS3, and PS2 titles that can all be downloaded and streamed on PS5 and PS4 consoles or Windows PC. 

Microsoft, meanwhile, recently incorporated xCloud streaming into Xbox Game Pass Ultimate, letting subscribers stream supported titles on Android tablets and mobiles. The company also rolled out support for PC and iOS devices in beta form earlier this week

When pressed on whether the emergence of cloud gaming could disrupt hardware cycles, Ryan suggested it was too early to say, but implied that streaming might not come into its own until the current generation of hardware is on its way out. 

"At the end of the [current] cycle, the cloud may play some role," he said. "We have just released PS5, so at this point it’s time to learn how people are enjoying it, and then we’ll take the time to think about the future of PlayStation."

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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