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Valve has announced that it has released an update to its publically available Source SDK, specifically to be used by those wanting to non-commercially 'mod' _Half-Life...
Valve has announced that it has released an update to its publically available Source SDK, specifically to be used by those wanting to non-commercially 'mod' Half-Life 2 and other Source Engine game variants available via its Steam 'content delivery system'. The SDK update is now available, and will be applied automatically when Steam is next restarted on the user's computer. The changes include: New Features to the Source SDK
Included source code for alternative player physics - improves player interaction with physics objects in multiplayer. Look for code that references the sv_turbophysics ConVar
Added hl2mp model animation sources under sourcesdk_content\hl2mp\modelsrc\player\player_male_anims.qc and player_female_anims.qc
Added a sample skeleton for use with MotionMapper under sourcesdk_content\generic\modelsrc\heavy_walk.smd. This can be used with various HL2MP animations (like hl2mp\modelsrc\combine_soldier_xsi\reload_standing.smd). It is meant for use as the second parameter on the MotionMapper command line
Added MotionMapper template files (referenced by documentation) under SourceSDK\Bin\MotionMapperTemplates
Fixed compiling shaders with spaces in the MOD path.
Added files for the VertexLitGeneric shader under the src\sdkshaders\advanced directory (when you install the source code)
These issues have been resolved
Updated MotionMapper and its code to the latest version
Fixed qc_eyes outputting a wrong filename in the QC text
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