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SpeedTree Announces Xbox 360 Licensees

IDV Inc, the maker of SpeedTreeRT, foliage middleware that delivers highly realistic digital trees and plants, with adjustable wind effects, user-configurable LOD transit...

Simon Carless, Blogger

September 9, 2005

1 Min Read
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IDV Inc, the maker of SpeedTreeRT, foliage middleware that delivers highly realistic digital trees and plants, with adjustable wind effects, user-configurable LOD transitions, and an included library of hundreds of tree, plant and marine models representing more than 170 core species, has announced seven new licensees for its software, including five titles debuting on or soon after the Xbox 360 release. Among the five Xbox 360 games are THQ's Saint’s Row, Bethesda Softworks’ The Elder Scrolls IV: Oblivion, announced previously, Webzen's MMOFPS Huxley, and two Xbox 360 titles not yet publicly identified as SpeedTree-licensed projects. The full list of companies licensing the technology includes Nexon (Korea) for ZerA: Imperan Intrigue, Running Games (Norway) for Medieval Kingdoms, Silent Dreams (Germany) for Grotesque, Enigma Software Productions (Spain) for War Leaders: WWII, Ubisoft & Monte Cristo Games (France) for Firefighter Command Raging Inferno, Volition/THQ (USA) for Saint’s Row, and Webzen (Korea) for Huxley and Endless Saga. “SpeedTree is driving the game industry’s wholesale adoption of a new environmental standard,” said Kevin Meredith, Director of Business Development for SpeedTree developer IDV. “Both traditional game developers and the pioneers of the next generation understand the dramatic effect realistic, animated foliage has on overall aesthetics and strategic game play. Players want natural foliage, and the best game developers will meet that demand in a way that only SpeedTree makes possible.”

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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