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Steinberg Releases Nuendo 3.1 UpdateSteinberg Releases Nuendo 3.1 Update

Steinberg Media Technologies GmbH has announced that the update to version 3.1 of its Nuendo Media Production System, aimed at professionals producing sound for film, te...

Simon Carless, Blogger

September 6, 2005

1 Min Read
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Steinberg Media Technologies GmbH has announced that the update to version 3.1 of its Nuendo Media Production System, aimed at professionals producing sound for film, television, video or games, is now available. Nuendo 3.1 includes several advanced new features for post production in film and television . Among the new features is the new Audio Pull Up/Down functionality, which makes Nuendo 3.1 an irreplaceable tool for audio post production whenever a Telecine process or transfer from NTSC to PAL has been involved during the production. Frame rate support has also been extended to include those required by HDTV , ensuring support for this fast-growing standard within Nuendo. "While Nuendo 3.1 introduces significant new features for the fast-growing Nuendo post production community, it also includes an impressive list of improvements that speed up the workflow of any audio production." says Lars Baumann, Steinberg 's Senior Product Manager for Nuendo . "The additional option to integrate Nuendo 3.1 with the new Euphonix hardware and the fact that Steinberg releases such a substantial update at no charge is a clear reflection of our strong and ongoing commitment to our customers," he continues.

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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