Trending
Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Today's latest Gamasutra student feature, part of a newly expanded education section on the website, features a Q&A with one of this year's IGF Student Showcase winners, ...
Today's latest Gamasutra student feature, part of a newly expanded education section on the website, features a Q&A with one of this year's IGF Student Showcase winners, Level 11 Games from the Media Design School in Auckland, New Zealand, discussing their impressive-looking, middleware-powered vehicular combat title Goliath. As the authors explain of the "First and foremost we wanted to make a game that we would enjoy playing. We all enjoyed multiplayer games and decided it would be good to do a game where single player missions could be played cooperatively by more than just one or 2 people. The other key concept we decided on for Goliath was many small vehicles fighting one large enemy with greatly superior firepower. This was inspired by a tabletop game called Ogre by Steve Jackson. We decided to go with a post apocalyptic setting, pitting a team of Road Warriors against the Goliath battle tank." You can now read the full Gamasutra feature on the subject, including more information on the New Zealand student team's path to success (no registration required, please feel free to link to the article from external websites).
You May Also Like