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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Take-Two enjoyed a healthy income increase in the third quarter. Net sales for the quarter reached $71.5 million, an increase of 12 percent from sales of $63.6 million in...
Take-Two enjoyed a healthy income increase in the third quarter. Net sales for the quarter reached $71.5 million, an increase of 12 percent from sales of $63.6 million in the third quarter one year ago. Net income for the quarter jumped 27 percent, from last year's $2.7 million to $3.4 million in the third quarter this year. The company attributes it success during the difficult console transition to its diversified portfolio, with Take-Two continuing to benefit from PC publishing and distribution as well as from the establishment of a value priced Playstation line. "In what has been a difficult time for the interactive entertainment software industry during which many other third party publishers and distributors have faced declining sales, we continued to grow our business profitably while building our publishing schedule," said Take-Two's Ryan Brandt.
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