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Obsidian's Josh Sawyer, streamer Xmiramira and more talk to The Chinese Room about what makes video games a different kind of art form.
Developer The Chinese Room has released its TCR Talks to the public. Described as a series of conversations with game industry veterans about the state of video games as an art form, the TCR Talks were previously exclusive to the studio's staff and readers of its newsletter throughout 2021.
The TCR Talks should be particularly insightful to those who believe there are different ways for games to be classified as an art formāand want to know how the medium's interactivity has spread to other forms of art.
Additionally, the videos themselves offer some insight into how games can encourage and by shaped by those with creative pursuits. The links are available via the Twitter thread.
The TCR Talks videos explore topics such as the types of art that can influence games, the value of a museum for the game industry, and how modding and streaming have contributed to the artistic merit of games.
Some of the speakers include Obsidian's Josh Sawyer, Iain Simmons of the National Video Game Museum, and game streamer Xmiramira.
Last year we organized a series of conversations with an incredible line-up of games industry veterans, all about video games as an art form.
ā The Chinese Room (@ChineseRoom) December 13, 2022
These were exclusively for our studio staff + our newsletter readers. A little while has passed & today we're making TCR Talks public!š¤š§µ pic.twitter.com/z1vh24ehQw
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