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The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
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In defense of "copping-out" by using video games as school curriculum.
Playing Video Games
In last week's Economist an article titled "Games Lessons" appeared in the Education, psychology and technology section.Urban planner · Organizational Management · Economist · Engineer · Scientist (all) · Computer Scientist · Financial Analyst · International Relations · Entrepreneur · Business and Finance · Design (all) · Political strategist · Judge · Sustainability and Environmental Scientist · Human Factors Researcher · Anthropologist · Writer · Investigative Reporter · Learning Scientist · Inventor · Information architect · Playwright · Actuary · Biotechnologist
Doesn't sound half bad to me.
Anyway, the Economist article does make a good point in that the level of success will take a few years to find out. The school plans to admit pupils at the age of 12 and keep them until they are 18, so the first batch will not leave until 2016. If it fails, traditionalists will no doubt scoff at the idea that teaching through playing games was ever seriously entertained.
Let's just hope it does. I mean, what kid wouldn't love a school whose supply list for the new school year includes a pack of blank CDs, a pack of blank DVDs, a flash drive (at least 2 gigs) and a pair of USB headphones.
To keep tabs on exactly what's going on at the Q2L school, check out the Q2L Parents blog. Tell 'em who sent ya.
(Originally posted at Teach Video Games on September 10, 2009.)
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