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Threewave Licenses Source For PC Projects, Episodic Content

Threewave Software, perhaps best known as the company behind the capture the flag mod for Quake, has announced that the company has entered into a licensing agreem...

Jason Dobson, Blogger

October 17, 2006

1 Min Read
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Threewave Software, perhaps best known as the company behind the capture the flag mod for Quake, has announced that the company has entered into a licensing agreement with Half-Life 2 creator Valve to utilize the Source engine for Threewave's upcoming PC projects. The first Source-based project is a first-person action title that builds upon Source’s physics system to open new types of gameplay, as well as provides an opportunity for sponsors to reach players of the first-person shooter genre. More information regarding this and other projects will be officially announced at a later date, according to Threewave representatives. The news builds upon statements made by Threewave CEO Dan Irish in a recent interview with Gamasutra, during which he commented about his future plans for the company as well as the importance of sponsor driven content. “While planning our next project, we evaluated all the leading game engines, and Valve’s Source was the ideal fit for Threewave’s direction,” said Dan Irish, CEO of Threewave Software. “As we move into our sponsored content initiatives – particularly episodic content - we know that Source provides some of the best new features available.”

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