Sponsored By

Touchdown Entertainment Releases FEAR Technology Middleware

Touchdown Entertainment today announced the availability of FEAR Technology, the development kit used to create F.E.A.R., the upcoming action thriller from Vivendi...

Nich Maragos, Blogger

June 23, 2005

1 Min Read
Game Developer logo in a gray background | Game Developer

Touchdown Entertainment today announced the availability of FEAR Technology, the development kit used to create F.E.A.R., the upcoming action thriller from Vivendi Universal Games and Monolith Productions. FEAR Technology features a new DirectX 9 rendering pipeline that utilizes dynamic per pixel lighting and shaders for environments and objects. The kit also includes an integrated version of Havok's Havok Physics product, networking and a complete suite of content creation tools. "FEAR Technology has leveraged Havok Physics at the core to allow game designers to implement unique 'game play physics' within a user-friendly tool chain," said Jeff Yates, Vice President, Product Development of Havok. Touchdown Entertainment, formerly known as LithTech, is a middleware-centered company closely tied to the now Warner Bros.-owned Monolith Productions, and also holds the rights to the older Jupiter engine, as used for external games including Tron 2.0 and Rubies Of Eventide, and Monolith-developed games including No One Lives Forever and its sequel. Further information on the development kit, including screenshots and technical details, is available at the official FEAR development kit website.

About the Author

Nich Maragos

Blogger

Nich Maragos is a news contributor on Gamasutra.com.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like