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Two of Riot Games' next few projects are being developed with Unity

Riot Games built the engine powering its flagship game League of Legends from scratch, but is turning to Unity for its next few titles.

Alissa McAloon, Publisher

February 25, 2020

1 Min Read
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Riot Games built the engine powering its flagship game League of Legends from scratch, but a pair of upcoming games in development are taking a different route and making use of Unity.

Unity Technologies made note of the development in a press release, announcing that Riot Games’ Legends of Runeterra and League of Legends: Wild Rift are both built using Unity.

The first, Legends of Runeterra, is already out in beta on PC with a mobile version on the way while Wild Rift is due out for mobile and consoles down the line. Both games are part of the handful of titles Riot announced it has in the works late last year after a solid decade of being, for the most part, a single-game studio.

The announcement from Unity only mentions the digital card game Legends of Runeterra and League-for-mobile reimagining League of Legends: Wild Rift as Unity-powered projects. There's no mention if Riot is using an in-house engine, Unity, or another option for the unnamed first-person shooter, RPG, and fighting game projects also currently being developed at the studio.

About the Author

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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