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Ubisoft releases open-source code for World in Conflict servers

Ubisoft has released the source code Massgate, the server that powers the online multiplayer of_ World in Conflict_, which itself lost official support in 2015.

Alissa McAloon, Publisher

December 21, 2017

1 Min Read
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Ubisoft has released the source code Massgate, the server that powers the online multiplayer for World in Conflict, which itself lost official support in 2015.

Ubisoft has released an open-source version of Massgate, the central server that once powered the online functionality for Massive Entertainment's real-time strategy title World in Conflict.

Nestled snugly in a GitHub repository, the open-source code now makes it possible for players to host their own World in Conflict servers. And, as Ubisoft points out, the code itself offers an educational snapshot of how online servers were crafted over a decade ago.

The company says it was inspired to open Massgate up to the public after watching community-led efforts to bring the game's multiplayer back to life. Ubisoft explains that the code is, more or less, the same as it was when the game launched in 2007, save for a few tweaks made to make it compatible with modern compilers. 

World in Conflict marks the second notable game this week to have missing features restored through the release of open source code. Riot-owned Radiant Entertainment also recently announced that it would be releasing a build of its canceled fighting game Rising Thunder, complete with an open-source version of the source code for its online servers. 
 

About the Author

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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