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Utah Republican Suggests Game Clause In Obscenity Bill

In the latest U.S. State-specific example of attempted legislation regarding perceived violent or explicit video games, David L. Hogue, a Utah Republican, has submitted a...

Simon Carless, Blogger

January 25, 2006

1 Min Read
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In the latest U.S. State-specific example of attempted legislation regarding perceived violent or explicit video games, David L. Hogue, a Utah Republican, has submitted a possible amendation to Utah's obscenity laws, inserting video games directly into the definition of what is obscene. The obscenity law specifically deals with minors who are less than 18 years old, and Hogue's suggestion adds the word 'video game' into the normally pornography-related law, and then defines a number of extra violence-related clauses. These include reference to any video game that "depicts lead characters who resort to violence freely", "graphic violence that is not contextually relevant to the material", "taken as a whole, does not have serious literary, artistic, political, or scientific value for minors", and applies to any violent game-related acts which are "patently offensive to prevailing standards in the adult community as a whole with respect to what is suitable material for minors." However, it is far from clear whether the bill will be passed, since it is still in the planning stage, or even if it it would be constitutional if it was - the ESA game trade organization has successfully brough injunctions against a number of state-based laws over the past few months, blocking their passage into law. In relation to the Utah law's possible constitutionality, Margaret Plane, legal director of the American Civil Liberties Union in Utah, talking to the Associated Press, commented: "You can't just stick violence into an obscenity statute and expect it to stand up to constitutional scrutiny. Obscenity is not protected speech. Government can regulate obscenity. The courts have not said the same thing about violence.''

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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