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Video: How game developers define 'success' for themselves

At GDC 2017 researcher Dana Ruggiero gives a talk (based on interviews with over 50 notable game makers, from Brenda Romero to Davey Wreden) on how game developers define success for themselves.

November 1, 2017

1 Min Read
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Pride. Money. Self-worth. Sticking it to other people.

According to Bath Spa University's Dana Ruggiero, these are just some of the ways that game designers from indie to triple-A to experimental games have defined 'success' in their careers.

At GDC 2017, she gave a thought-provoking talk -- based on interviews with over 50 notable game makers, from Brenda Romero to Davey Wreden -- on how game developers define "success" for themselves.

Her presentation was peppered with honest feedback, and it offered a fresh perspective on a question that every developer grapples with but rarely talks about in public.

If you missed out on seeing it at GDC this year, don't miss your chance to now watch Ruggiero's talk for free on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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