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At GDC 2015, game dev (and former architectural historian) Demetri Detsaridis examines why devs should think deeply about their workspace, and how they can improve it in order to improve their games.
March 27, 2017
Do you make games in an environment that's designed for game development? If not, why not?
A few years back, veteran game developer (and former architectural historian) Demetri Detsaridis hopped onstage at GDC 2015 to examine why game developers should think more deeply about where they work, and how they can improve that workspace in order to improve their games.
Detsaridis' talk was fascinating for a host of reasons, not least of which his abbreviated retrospective look at the history of game development offices (and offices in general) and how we got to the open office setups that are en vogue today.
He went on to offer concrete advice on designign better offices tuned specifically to the needs of game development, so if you missed his talk in person you should definitely take the time to watch it entirely for free over on the official GDC YouTube channel!
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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