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When worlds collide: Microsoft gives devs the keys to cross-network play

Microsoft is giving devs the option to utilize cross-network capabilities, meaning players on Xbox One and Windows 10 could soon be playing with or against players on different console and PC networks.

Chris Kerr, News Editor

March 14, 2016

1 Min Read
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Newsbrief: Microsoft is opening up its online ecosystem by supporting cross-network play across all networks and platforms. 

Writing on Xbox Wire, Chris Charla, director of ID@Xbox, revealed developers will now be able to utilize cross-network capabilities, meaning players on Xbox One and Windows 10 could soon be playing with or against players on different console and PC networks. 

Even if devs choose to implement the feature, Xbox Live users will still be able to close ranks and search specifically for players on the same network. 

Psyonix's Rocket League, which has made $70 million across all platforms, will be the first game to support the feature, enabling cross-network play between Xbox One and PC players, with an open invitation for other networks to participate as well.

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About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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