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Wii Sells 372,000 In First Two Days In Japan

According to data released by Japanese chart compiler Enterbrain, Nintendo's Wii console has sold 372,000 units in its first two days on sale in Japan, with the separately sold Wii Sports the biggest game, at 177,000 units.

Simon Carless, Blogger

December 5, 2006

1 Min Read
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According to data released by Japanese game chart compiler Enterbrain, Nintendo's Wii console has sold 372,000 units in its first two days on sale in Japan, with the separately sold Wii Sports the biggest game, at 177,000 units. A number of other Nintendo first-party titles also sold well as part of the launch, with Wii Play, which will debut in North American in 2007, selling 173,000 copies, and Zelda: Twilight Princess interestingly in third place, with 145,000 units sold. This compares intriguingly to the North American debut of the Wii, where the first two titles on the Japanese list were either bundled with the console or not available, but where 600,000 Wiis and 454,000 units of Twilight Princess were sold in the first 8 days, a much higher attach rate for that particular game. Elsewhere, Wario Ware: Smooth Moves, also not yet available in North America, sold 63,000 copies, and the top third-party game was Tecmo's Super Swing Golf, which will debut this week in the States, selling almost 13,000 units. Overall, the software-hardware tie-in ratio for the launch was 1.69, and it's expected that further statistics from alternative Japanese game chart ranking association Media Create will be provided later this week.

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2006

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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