Sponsored By

Stop by Mild Rumpus at GDC 2016 and play some charming indie games

Charming, quixotic indie video game showcase collective Wild Rumpus returns to GDC 2016 with games like Beeswing, Subway Adventure, Anatomically Incorrect Dinosaurs and more.

February 23, 2016

2 Min Read
Game Developer logo in a gray background | Game Developer

With the Game Developers Conference is coming up fast, and we're excited to announce that indie video game showcase collective Wild Rumpus will once again make an appearance at GDC 2016 to welcome attendees as honored guests in their 'Mild Rumpus' game lounge.

Last year, Wild Rumpus encouraged GDC attendees to stroll through the trees and into the welcoming heart of their GDC 2015 Mild Rumpus woodland grotto.

This year the grotto returns as a comfortable oasis where GDC 2016 attendees can seek respite from the hum and drum of the action-packed GDC week. Grotto-goers will also discover a fresh, hand-picked selection of independent games, and they may even have a chance to catch a live talk or performance from one of the games' talented designers. 

For more details on the Mild Rumpus interactive space at GDC 2016 and its list of games, check out the official website or stop by the space itself on the ground floor of the West Hall of San Francisco's Moscone Convention Center during GDC itself.

Without further ado, here's the list of this year's Mild Rumpus game lineup:

Anatomically Incorrect Dinosaurs from a team that includes Lead Paleontologist: Arshpitt Mckaye, UX Consultant Meevine Lidcuff Ph.D MD, Primary Corporate Assistant Whistler Lopez, Lead Dinosaur Designer Old Man Fern, Lead Nathalie Lawhead

Get ready for serious paleontology!

Beeswing by Jack King-Spooner

A game set in the small village in rural Scotland its creator grew up in. Visit the places and people who shaped a life and discover their stories.

Digital Bird Playground by Tom van den Boogaart

Play sports, throw frogs, perform wheelies.

Hylics by Mason Lindroth

a recreational program with light JRPG elements.

I’m Dead Where Are My Keys? by Taylor Bai-Woo, Ben Swinden, Halina Heron

Two skeletons in a car. One has a massive hand for catching sweets.

inflorescence vol. 2 by Katie Rose Pipkin & Loren Schmidt

A series of generative experiments inside a navigable, infinite world. Inflorescence is an understated and quiet exploration of the possibilities afforded by procedural generation.

It’s Spring Again by Asya Yurina & Sometimes You

A game based on a Russian puppet show which teaches children about the seasons.

Lieve Oma by Florian Veltman

It’s the season for penny buns, Grandma forced you to come along a bit. But deep down you know it’ll do you good and take your mind off of things.

Subway Adventure by Stephen Lavelle

Take a trip on the Dream World of Sadness Metro.

Wibble Wobble by Daniel Linssen

Keep on jumping to reach the stars and stay out of the red in this wibbly wobbly world.

GDC 2016 itself will take place March 14-18th at the Moscone Center in San Francisco. For more information on GDC 2016, visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.

Read more about:

event-gdc
Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like