DIY DEV KIT DEVELOPMENT
The DIY origins and design of Playdate puzzler Pick Pack Pup
Pick Pack Pup co-creator Nicolas Magnier breaks down the processes and philosophies behind the Playdate launch title.
DIY DEV KIT DEVELOPMENT
Pick Pack Pup co-creator Nicolas Magnier breaks down the processes and philosophies behind the Playdate launch title.
PLAYDATE PIXEL ART
May-Li Khoe explores the pixel art techniques behind Boogie Loops' funky pizzas, disco pandas, and cactus butts.
BENNETT FODDY'S PLAYDATE PUZZLER
"One of the only real pleasures of making games by yourself is that you don’t have to abide by a plan."
SNAKE TO SNAK
"With a really good game you've invented the rules for a universe that doesn't exist, and then you've found the one tiny corner of that universe that's actually interesting."
MAKIN' CRANKIN'
Uvula developers Keita Takahashi and Ryan Mohler and Panic engineer Shaun Inman discuss how they created Playdate showpiece Crankin's Time Travel Adventure.
POSTMORTEM
Hyper Meteor programmer and artist Mobeen Fikree explains how they created an arcade shooter for Playdate.
INSIDE PLAYDATE'S CREATION TOOL
Panic designer Neven Mrgan breaks down Playdate's ambitious browser-based dev tool, 'Pulp,' in glorious detail.