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Demo version of tank battles styled in Ukrainian embroidery, playable in co-op mode, has been released!

Destroy enemy tanks and liberate Ukrainian cities in this rogue-lite military adventure!

game_press

May 2, 2024

3 Min Read

[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

Creoteam :

Kyiv, May 2, 2024 - Andriy Kostiushko, director of Creoteam and the game designer of Football, Tactics & Glory, released a demo version of a game he has been developing over the past year with his 11-year-old son-programmer during their spare time.
   
Threads of War merges Battle City mechanics with rogue-lite progression. The game, styled in Ukrainian embroidery, allows players to experience the liberation of Ukrainian cities during the first year of the full-scale war and can be played solo or in co-op.
 
The demo version will demonstrate all these features. The players will be able to evaluate the modernized Battle City mechanics, the roguelite progression, and the game's styling (while the screenshots may seem very striking, players will see how quickly they can get used to the patterns in the demo), as well as the journey of liberating Ukrainian cities in 2022, and the option to play the game in co-op.
 
For those who enjoy experimenting, authors have created an editor where players can create a unique location and play on it.
 
Here are the quantitative details of the demo version: players will be able to liberate 5 out of the planned 14 regions: Hostomel, Kyiv, Chernihiv, Sumy, and Kharkiv. There will be three types of enemy tanks, one boss, one music track, and a sufficient number of active and passive bonuses to evaluate the game mechanics.
  The game features different levels of difficulty, each distinguished by the presence of new and interesting rules. To fully complete the game, all regions must be liberated across 10 difficulty levels, with each subsequent level unlocking after completing the previous one. The first three levels will be available in the demo version.
 
The most interesting part of the game is the battles. The author explains, "This game is not so much about reaction or accuracy as it is about the ability to correctly prioritize," and then he provides an example: "You see a nearby bonus on the map that can give you an extra shield. If not collected within five seconds, it will disappear. Meanwhile, an enemy command tank passes by, which, if destroyed, can provide a temporary powerful boost. You also notice a slow, but fortified enemy approaching your headquarters. You need to quickly decide the order in which to act."
 
According to the developer, he and his son spent considerable time prototyping and fine-tuning the game's feel, and they believe they have successfully captured that essence. They also invite players to share their impressions on the Steam forum. This feedback will help the developers refine the gameplay and release a more polished game.
 
The demo version can be downloaded from the game's Steam page: https://store.steampowered.com/app/2917630/Threads_of_War/

  Additional links:
Trailer: https://youtu.be/LONzOLCzw8c

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