FACE YOUR FEAR AS RESIDENT EVIL 4 LAUNCHES ON THE NINTENDO GAMECUBE!
Resident in Europe from 18th March.
December 17, 2004
[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]
Nintendo |
17 December 2004 - Prepare for the scare of your life as Capcom's survival horror Resident Evil 4 launches on 18th March 2005, only on Nintendo GameCube. This latest incarnation will join 14 previous Resident Evil titles, which have so far sold over 25 million copies world-wide.
Heralded as the creator of the survival horror genre, Resident Evil 4 takes things a step further by not only revolutionising the series, but by re-inventing the action game genre. Taking place years after the T-virus outbreak, the storyline and gameplay structure have dramatically changed to allow more emphasis on action. Players move through the game as Special Agent Leon S. Kennedy who is on a top secret mission. His investigation into the abduction of the President's daughter has led him to a mysterious location in Europe. As Leon encounters all new unimaginable horrors, he must find out who or what is behind this new nightmare.
The atmosphere has been greatly enhanced in Resident Evil 4 thanks to a new control method and intuitive camera. Gone are the signature fixed camera positions that gamers will be familiar with. Now the camera follows closely behind the player, allowing for more intuitive movement and shooting, which is enhanced with the newly added aim and shoot mechanic.
Certain moves are now only a single button press away thanks to the innovative action button. Players will be able to perform a selection of actions including kick, jump, dodge or even swim by pressing a certain button quickly after being prompted to do so on screen. This adds to the adrenalin-fuelled excitement of the game, keeping players on the edge of their seats.
The menacing enemies we are all familiar with have been replaced with a new darker breed of evil. Enhanced enemy AI (Artificial Intelligence) means that the enemies are faster, smarter and more dangerous than ever before. Instead of automatically appearing at a certain point, creatures will now stalk you, waiting until you are at your most vulnerable to attack. The new camera mode adds to the excitement as you can no longer see what is creeping up behind you until it is too late.
Things become even more creepy and atmospheric as you progress deeper into the game. The breathtaking graphics and effects give the game a deeper sense of realism than ever seen before on any home console. Coupled with chilling sound effects and creepy background music, Resident Evil 4 will reduce you to a quivering bundle of nerves in no time at all.
Get ready to turn down the lights, crank up the surround sound and immerse yourself in 2005's most atmospheric game yet. You are in for a frighteningly good time!
Resident Evil 4 will launch on the Nintendo GameCube in the UK on 18th March 2005 at the estimated retail price of around £40. Nintendo of Europe will distribute this game in Europe and Capcom is the Publisher.
Click onto www.nintendo-europe.com for all of the most up to date official information on Nintendo.
For further information please contact Simon Watts or Rebecca Strickland at the Nintendo Press Office on 020 7307 3103.
Nintendo Co., Ltd. of Kyoto, Japan, is the acknowledged worldwide leader in the creation of interactive entertainment. To date, Nintendo has sold more than 1.9 billion video games worldwide, created such industry icons as Mario® and Donkey Kong and launched franchises like The Legend of Zelda® and Pokémon*. Nintendo manufactures and markets hardware and software for its popular home video game systems, including the Nintendo 64, NINTENDO GAMECUBE, Game Boy Advance and Game Boy - the world's best-selling video game system which has sold over 170 million units. As a wholly owned subsidiary, Nintendo of Europe, based in Grossostheim, Germany, was established in 1990 and serves as headquarters for Nintendo's operations in Europe.
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