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FROM GLOOM TO BOOM? RESEARCH SHOWS 81% OF MOBILE GAME DEVELOPERS ENGAGED IN NEW GAME DEVELOPMENT

81 percent of mobile devs continuing to work on new games.

game_press

August 14, 2024

6 Min Read

[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

Sandsoft Games :

- 83% have raised capital for mobile game development or marketing -

- Publisher perceptions: 34% say publishers provide a valuable service, 27% say they take more than they give

 

- Click here for private whitepaper download (for media only) -

- Click here for the whitepaper landing page -

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RIYADH, SAUDI ARABIA & BARCELONA, SPAIN - 14 AUGUST, 2024 - Sandsoft, the global mobile-first game developer, publisher and investor, today releases a landmark study of mobile game developers’ feelings about their industry and, specifically, mobile game publishing. The Publisher Perception Report reveals an industry that’s ready to move on from the gloom that has dominated recent years, with 81% of mobile developers working on new titles.
 

‘Survive to ‘25’ may be this year’s unofficial games industry slogan, but positivity and optimism endure among the 454 senior mobile game developers interviewed for the research. That’s despite a year-on-year mobile gaming revenue decline of 2.1% in 2023, a funding slowdown, major mobile publishers pausing new game development, and layoffs totalling more than 10,000 across the games industry in 2024. 51% of those surveyed say the current wave of layoffs is mostly over, while 83% of respondents have managed to raise capital to help develop, launch or market a mobile game.
 

Access to capital emerges as a key theme of the research, conducted among US, Spanish and French game developers, and an important part of the value proposition of mobile game publishers. Among developers who have raised, publishers are second only to strategic investors as the most prevalent source funding, while access to capital is viewed as one of publishers’ top three most valuable services. With self-publishing seen by many game developers as a key measure of success, publishers must strive to add as much value as possible. 34% of those surveyed feel publishers do provide a valuable service, with a further 39% saying publishers are a necessary part of mobile gaming.
 

David Fernández Remesal, CEO of Sandsoft, said: “In a market where launching new games is exceedingly tough, if publishers are to provide value to game developers, they have to be a force for good. We wanted to better understand the needs, hopes, and concerns of mobile game developers across the industry, so we asked them directly. We’re sharing the findings because we want to see success for the entire mobile games industry, which means helping developers and other publishers better understand how they can work together going forward.
 

“If you take one thing from our Publisher Perception Report, it should be that positivity and optimism endure among developers despite obvious challenges. In the quest to make fun and engaging experiences, nothing can be more important than that.”
 

While the game developers surveyed are bullish about their future prospects, they’re far from oblivious to the challenges they face. Among developers who are working on new titles, just 9% have progressed as far as the soft launch stage. Almost half (49%) anticipate further significant layoffs, 44% attribute the layoffs primarily to overhiring and mismanagement, while 67% are concerned for their own job security. When it comes to the publishing landscape, 27% of respondents feel publishers take more than they give due to concerns about unfavorable deal terms and revenue share, or loss of creative control.
 

Key findings from The Publisher Perception Report:

  • New games now: 81% of experienced mobile game developers are working on at least one new title. 83% have raised capital to help develop or market a mobile game.

  • Publisher pain vs gain: 34% of mobile game developers say publishers provide a valuable service. On the other hand, 27% of mobile game developers feel publishers take more than they give. Developers who have previously worked with a publisher give the collaboration an average performance rating of 7.7/10.

  • Choosing a publisher: The deal terms on offer are the single most important factor in publishing deals, cited by 39%. 87% of mobile game developers say it’s important that their publishing partner has a diverse team.

  • Emerging mobile gaming hubs: Latin America is seen as the most attractive emerging market to publish games into, while Southeast Asia is felt to be producing the best homegrown content. 93% of developers say it’s important to localize and culturalize gaming content. 

  • Hyper hybrid: Hybrid-casual is viewed as the most viable type of game in the current market (43%) followed by casual (34%). Just 15% feel it’s hypercasual. 

  • Market challenges: Access to talent is most regularly cited as the industry’s biggest challenge despite huge layoffs. There is little consensus, however, with issues such as saturation and discoverability, rising UA costs and difficulty raising capital also cited.

  • Layoffs: When it comes to job losses, experienced developers are split as to whether they’re largely over (51%) or will continue (49%). The majority are concerned for their jobs and see unionization as a positive. 

  • Emerging tech: 90% of mobile game developers say it’s important that AAA quality gaming is available on mobile devices in the future. 84% are using AI in their development processes, and 34% use blockchain technology. 

The Publisher Perception Report is available to download in full here
 

- Ends -
 

For further info & interviews contact:

Priyanka Harsora / Joshua Callaghan

Raptor PR for Sandsoft

[email protected] / [email protected] 

 

Methodology

An online survey was conducted by Atomik Research among 454 respondents from across the USA, Spain, and France, all of whom are mobile game developers who have been working in the industry for a minimum of five years. The research fieldwork took place between 4th June and 10th June 2024. Atomik Research is an independent creative market research agency that employs MRS-certified researchers and abides by MRS code.

 

About Sandsoft

Founded in 2020, Sandsoft is a fast-growth global mobile-first games developer, publisher and investor, powered by a diverse team of highly experienced games makers. Sandsoft is committed to providing engaging and entertaining gaming experiences to an international audience, supported by an experienced global team with a proven track record and deep-rooted knowledge of the video games market. The company is composed of passionate game creators who have worked on some of the most successful game franchises ever released, including FIFA, Candy Crush, Need for Speed, Angry Birds and World of Tanks. Headquartered in Saudi Arabia, with offices in Spain, Finland, and China, Sandsoft aims to bridge continents, cultures, and people, fostering closer connections and contributing to the development of the global gaming ecosystem as a market leader

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