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Gamestream grows partnerships with video game publishersGamestream grows partnerships with video game publishers

Daedalic Entertainment, HandyGames, Tate Multimedia, tinyBuid, Unfinished Pixel and Vector Unit join a catalogue of 300 games

March 3, 2022

3 Min Read

[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

Author: Gamestream


 
London, 3nd March 2022 – Gamestream, the global leader in B2B cloud gaming solutions, today announces a global partnership agreement with seven new publishers[1]. – Daedalic Entertainment, HandyGames, Tate Multimedia, tinyBuid, Unfinished Pixel and Vector Unit – a move that sees gamers benefit from Gamestream’s unlimited access to an extensive catalogue of games, available on all platforms and operating systems.
 
With the new acquisitions, Gamestream now has a total of 55 publisher partners and a catalogue of over 300 console-based games, each hand-picked by its editorial board.
 
The new partnerships build on Gamestream’s commitment of selecting popular and quality games and continuation of offering prime gaming experiences to users in Full HD and 4K. The seven new publishers now join Gamestream’s extensive catalogue of video games from the world's leading publishers – including Disney Interactive, Deep Silver, and Codemaster.
 
Cloud Gaming, the best partner to video game publishers
 
This rising interest of video game publishers for industry players such as Gamestream is not a coincidence. As a new media and distribution channel, Cloud Gaming allows publishers to reach an even wider audience with a compelling gaming experience and engaging community services.
 
Gamestream's Cloud Gaming solution offers a number of benefits to publishers:
 

  • New growth possibilities via a large number of accessible platforms (SmartTV, Setup box, smartphone, etc.).

  • Build fan communities through dedicated Cloud Gaming channels.

  • Dynamic launch experiences by creating game launch events via a Cloud Gaming demo brick redirecting to in-store purchases.

  • Adapting PC games to Cloud Gaming thanks to Gamestream's unique expertise in masking and shimming.

 
As Cloud Gaming becomes more strategic, more game launches from major studios are being orchestrated simultaneously across all distribution channels, providing a more engaging experience for fans.
 
Ivan Lebeau, founder of Gamestream, comments, "for video game publishers, the arrival of Cloud Gaming is a crucial step in their development strategy, but also provides extensive growth as the availability and adaptation of their titles become available on all platforms. In the future, the widespread use of virtual controllers will offer optimal playability and will help to abolish hardware and economic constraints".
 
About Gamestream
Gamestream is the world leader in video game streaming solutions for the B2B market. The French company is currently the most technically advanced in the Cloud Gaming experience and pursues the ambition to offer everyone, anywhere, and anytime an unparalleled gaming experience on all devices. Its very high performance technology, combined with a catalogue of video games designed for a family environment, makes it the partner of choice for telecom operators, tourism and entertainment players, but also for the health sector.
 
The Gamestream solution is deployed in Europe, the Middle East, and Asia as a white label, in particular by Etisalat, Telkom, Sunrise, Chunghwa Telecom or Telekom Slovenije.
 
In December 2020, Gamestream unveiled Pleio, its consumer Cloud Gaming brand, in a world premiere at Bouygues Telecom.
 
Based in Paris and Nancy, Gamestream employs 40 people. More information on the site www.gamestream.biz

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