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KILLER KEWLETTS ATTACK XBOX® AS MAJESCO ANNOUNCES ‘RAZE’S HELL’ FOR 2005

An antidote to the "cloying sweetness" of today's cutesy game characters, underway at Artech Studios.

December 21, 2004

4 Min Read

[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

Majesco |

EDISON, N.J., December 21, 2004 - Cutesy characters finally get their comeuppance as Majesco (OTC BB: MJSH), a provider of diversified products and content for digital entertainment platforms , introduces Raze's Hell, a new third-person shooter developed by Artech Studios, available exclusively for the Xbox ® video game system from Microsoft and is scheduled for spring of next year.

A darkly comic action-shooter set in a fantasy world overrun by fiendishly cute creatures, Raze's Hell follows the exploits of Raze, a monstrous anti-hero who takes a no-holds-barred approach to stopping an onslaught of adorable characters and restore his planet to its naturally ugly state.

"Anyone who has been driven crazy by the cloying sweetness surrounding some of today's popular characters will appreciate the ultimate goal of this hilariously gruesome game," said Ken Gold, vice president of Marketing for Majesco. "Raze's Hell is a creatively executed integration of humor and action that should satisfy those looking for something different in a video game."

Under the leadership of their twisted Princess, the Kewletts are trying to impose their disturbingly distorted view of utopia upon the masses. Raze goes to war against the Kewletts, gaining the respect and assistance of some of the other inhabitants of the planet. As he grows in power, Raze works his way closer to the capital of Kewtopia to uncover the truth behind the Kewlett takeover.

Announced features of Raze's Hell include:

  • 20 massive mission-based levels set in surreal alien landscapes;

  • Full Xbox Live support through a variety of gameplay modes;

  • Split-screen cooperative action;

  • Intense large-scale battles, intelligent AI that takes cover, sounds alarms and fights back;

  • Over 10 devastating organic weapons that mirror traditional military weapons plus rolling, stealth and melee attacks;

  • Over 20 fiendishly cute enemy types armed with deadly jack-in-the-boxes, lollipop axes and even bunny rocket launchers;

  • Riotously grisly deaths and devilishly fun mini-games;

  • Dolby Digital 5.1 sound support.

Raze's Hell for Xbox is scheduled for release in spring 2005. More information on this product as well as Majesco's entire lineup can be found online at www.majescogames.com.

About Majesco

Majesco Holdings Inc. (OTC BB: MJSH) , operating through its wholly owned subsidiary, Majesco Sales Inc., is a provider of diversified products and content for digital entertainment platforms. The Company's 2005 lineup includes the critically acclaimed Advent Rising, the first in a trilogy of action/adventure games; Tim Schafer's Psychonauts, a completely original and psychically warped action-platform game, as well as new offerings for its Game Boy ® Advance Video product line, which has sold more than one million units to date. More information about the Company can be found online at www.majescogames.com.

Safe Harbor

Certain statements contained herein are "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995, Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These forward-looking statements may be identified by reference to a future period(s) or by the use of forward-looking terminology, such as "may," "will," "intend," "should," "expect," "anticipate," "estimate" or "continue" or the negatives thereof or other comparable terminology. The Company's actual results could differ materially from those anticipated in such forward-looking statements due to a variety of factors. These factors include but are not limited to, the demand for our products; competitive factors in the businesses in which we compete; continued consumer acceptance of the gaming platforms on which our products operate and our products; fulfillment of orders preliminarily made by customers; adverse changes in the securities markets and the availability of and costs associated with sources of liquidity. The Company does not undertake, and specifically disclaims any obligation, to release publicly the results of any revisions that may be made to any forward-looking statements to reflect the occurrence of anticipated or unanticipated events or circumstances after the date of such statements.

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