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Lifemode Interactive previews LIFESTUDIO:HEAD SDK for PlayStation®2 game developers at CGI Festival 2004

Facial animation system for PS2 developers on show at next week's CGI Festival in London.

December 3, 2004

3 Min Read

[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

LifeMode |

December 3rd, 2004 - The eagerly awaited new LIFESTUDIO:HEAD SDK for PlayStation®2 game developers is to be previewed at the forth-coming 3D graphics exhibition CGI Festival in London at the Business Design Centre on 7th-8th December.

Lifemode Interactive, the facial animation and lip-synching software developers will be showing a preview of LIFESTUDIO:HEAD SDK for PlayStation®2 game developers which is due for sales early next year. Lifemode Interactive is a unique facial animation technology company developing facial animation SDK for PlayStation®2 game developers in the games market.

"Games companies and all 3D graphics artists will get their chance to see the very first glimpses of our new LIFESTUDIO:HEAD SDK for PlayStation®2 game developers and we will demonstrate that the very high quality of our facial animation and lip-synching technology is no different than the quality achieved for PC games", said Lifemode Interactive's sales and marketing manager Natalie Polikarpova.

LIFESTUDIO:HEAD 2.6 is a real-time technology with a comprehensive SDK that can be easily integrated with various 3D game engines. LIFESTUDIO:HEAD 2.6 is also available as box products for PC games and multimedia and come in a Standard Editor, a Standard Artist, or a Pro package. These include a comprehensive library of character templates and tools for easy modeling, realistic texturing, automated lip-synch, and many other facial animation features, which also supports export-import with 3ds Max and Maya packages.

The LIFESTUDIO:HEAD 2.6 facial animation package is intended for games, multimedia products, animation movies, TV graphics, business presentations, interactive help systems, educational programmes and an assortment of character-based web projects. Now all game studios and graphic artists can enjoy a very inexpensive way of creating realistic and believable lifelike characters. It's quick, amazingly simple and very efficient! You can now download a free demo version at http://www.lifemi.com/?id=download

Recent game projects using Lifemode's technology are: FireFly Studio's new game Stronghold 2, being published in early 2005 by Global Star Software, a publishing label of Take-Two Interactive Software, and also Russia's best strategy game of 2003 JoWood/Nival Interactive's "Silent Storm".

Lifemode welcomes all visitors to their booth to see their latest technology. For information regarding the CGI Festival, visit www.cgifestival.com.

About Lifemode Interactive:

Lifemode Interactive is an independent software company specializing in development of 3D games-related technologies. Lifemode Moscow employs a strong team of about 20 skilled specialists, most of them once formed the core team of Animatek International, a leading Russian-American graphics and software house through the nineties, and produced numerous projects for the likes of Square of Japan, SegaSoft USA, Maxis and GT Interactive.

Contact details: www.lifemi.com Tel: +7 (095) 236 59 67; Fax: +7 (095) 959 74 46.

Press: Eva Rukhina [email protected].

Marketing and Sales: Natalie Polikarpova [email protected]

Lifestudio:HEAD used by FireFly: http://www.lifemi.com/?id=tech&num=using

LIFESTUDIO:HEAD and MACRO-MUSCLES are registered trademarks of Lifemode Interactive Ltd. Other product and company names mentioned herein may be trademarks or registered trademarks of their respective owners.

"PlayStation" is a registered trademark of Sony Computer Entertainment Inc.

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