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So much music they had to make two soundtrack albums.
February 12, 2023
[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]
Warner Bros. |
HOGWARTS LEGACY (ORIGINAL VIDEO GAME SOUNDTRACK)
HOGWARTS LEGACY (STUDY THEMES FROM THE ORIGINAL VIDEO GAME SOUNDTRACK)
NOW AVAILABLE ON WATERTOWER MUSIC
FEATURING THE MUSIC OF COMPOSERS
CHUCK E. MYERS “SEA”, J SCOTT RAKOZY, AND PETER MURRAY
FEBRUARY 10, 2023 – Los Angeles, CA) — WaterTower Music is pleased to announce today’s release of two separate albums of music from Hogwarts Legacy - the highly anticipated immersive, action, open-world role-playing-game set in the 1800s wizarding world. The two albums offer fans a total of 75 incredible tracks from the game soundtrack composers chuck e. myers “sea”, J Scott Rakozy, and Peter Murray.
Each respective album contains a completely different set of songs from the other. The Hogwarts Legacy (Original Video Game Soundtrack) is available for streaming, digital purchase, and on vinyl, thru Mondo. The vinyl configuration is currently offered as a preorder, and is scheduled to ship in late spring. The album features 34 tracks, including the previously released “Overture To The Unwritten”, “A Proper Hogwarts Welcome”, “Ollivander’s Wand Shop”, “Ranrok’s Rage”, “Isidora’s Pain”, “Guardians Awaken”, “The Halls of Hogwarts” and many more.
The second album, Hogwarts Legacy (Study Themes from the Original Video Game Soundtrack) is available for streaming and digital purchase, and features 41 tracks, such as “Sorting Hat Ceremony”, “Gringotts Vault”, “Gryffindor Common Room”, “Hufflepuff Common Room”, “Ravenclaw Common Room”, “Slytherin Common Room”, and “Hall Of The Keepers” among many others.
In a joint statement, the composers, Myers, Rakozy, Murray, along with Alexander Horowitz who additionally contributed music for the game, expressed their enthusiasm about working on the Hogwarts Legacy music:
“We feel so unbelievably lucky, privileged, and grateful to be a part of the amazing team behind Hogwarts Legacy. So many talented and brilliant people have poured their hearts and minds into this game - made by fans for fans. It is so impressive on a multitude of levels. The moment you step foot inside these great halls of Hogwarts, you can sense the love and passion that each person involved gave to this project. It’s an experience like no other. It is our sincere hope that fans of Hogwarts Legacy will experience the joy, the awe, and the magic we felt when immersing ourselves into the game and its music. We’re excited to see players' reactions as they see and hear this world for themselves."
Both Hogwarts Legacy soundtracks, The Hogwarts Legacy (Original Video Game Soundtrack) and Hogwarts Legacy (Study Themes from the Original Video Game Soundtrack) both now available digitally, and The Hogwarts Legacy (Original Video Game Soundtrack) vinyl configuration is now available for preorder, and the respective track lists are as follows:
Track List: The Hogwarts Legacy (Original Video Game Soundtrack)
Overture to the Unwritten (from "Hogwarts Legacy")
The House Cup
Fig’s Search
A Proper Hogwarts Welcome
Potting Mandrakes
Seeking the Keepers
Ranrok’s Rage
A Lost Friend
Everybody Grab a Broom
All Roads Lead to Hogsmeade
Anticipating Rookwood
Miriam’s Memory
Grasslands Vivarium
A Fitting New Home
Isidora’s Pain
See You After Class
Hog’s Head Jig
Guardians Awaken
Accio!
Legacy of Magic
Ruins of a Noted Seer
A Portrait of Love
The Greenhouse
Ollivander’s Wand Shop
Coastal Vivarium
The Four Houses
You’ve Made Your Choice
Soaring over Hogwarts
Haven
The Halls of Hogwarts
The Room of Requirement
Niamh’s Lullaby
Trespassers
Tribute
Track List: Hogwarts Legacy (Study Themes from the Original Video Game Soundtrack)
Your Journey Awaits…
Sorting Hat Ceremony
Slytherin Common Room
Gryffindor Common Room
Hufflepuff Common Room
Ravenclaw Common Room
Honeydukes
Hogwarts’ Best & Brightest
Focus on What You Need
Gateways to the Far Stars
How to Care for a Beast
Contemplation
Aire on the Side of Love
Hall of the Keepers
Morning at Marunweem Lake
The Room of Hidden Things
A Trick of the Light
A Delicate Art
The Quest Begins
Forbidden Forest Waltz
A Focused Mind
Mysteries of the Cosmos
The Escape
“Intra Muros”
A Faded Path
Lost
Outside the Castle Walls
The Observation Deck
Potions Class
Meeting with Professor Weasley
Caring for a Puffskein
Friendship to Be
An Intense Aversion
Dance of the Mooncalves
Central Tower
The Arrival
Hope Fades
A Forgotten Mystery
Ancient Magic Coda
Submerged
Gringotts Vault
Developed by Avalanche Software and published by Warner Bros. Games under the Portkey Games label, Hogwarts Legacy is an immersive, action, open-world role-playing-game set in the 1800s wizarding world. Beginning as a fifth year, players will embark on a journey through new and familiar locations, explore and discover magical beasts, craft potions, master spell casting, upgrade talents and customize their character to become the witch or wizard they want to be.
Hogwarts Legacy is scheduled to launch worldwide for PlayStation®5, Xbox Series X|S and PC on February 10, PlayStation®4 and Xbox One will launch on April 4 and Nintendo Switch on July 25.
Join the Hogwarts Legacy conversation on Facebook (https://facebook.com/HogwartsLegacy), Twitter (https://twitter.com/HogwartsLegacy), Instagram (https://instagram.com/HogwartsLegacy) and YouTube (https://youtube.com/HogwartsLegacy).
Website: http://www.hogwartslegacy.com
ABOUT CHUCK E. MYERS "SEA”
Composer and Producer chuck e. myers “sea” owns and operates big idea music productions inc. which he founded in 1984. He started off in the Film and Television world composing scores and main themes for WCBS News in New York City, KDFW / KXAS News in Dallas Texas, Good Morning America, The Oprah Winfrey Show, ABC After School Specials, ABC’s National Network Theme, NBC Summer Olympics, NBC Entertainment Tonight and TBS National Geographic Explorer. He wrote music for and worked on many feature films and film trailers including Darkman III, Army of Darkness-Evil Dead Part III, and Dr. Jekyll and Mrs. Hyde. He composed the soundtrack to the feature film Down and Derby starring Lauren Holly and Greg Gurman.
Then in 1994, his career took a turn into the video game world when he was approached by Sony to create the soundtracks for many of the launch titles for the Sony Playstation including, Twisted Metal, War Hawk, Jet Moto, NFL Game Day, NHL Faceoff, and MLS Soccer. As a result of the success of his video game soundtracks he has become one of the most prolific composers in the video game industry with 3 decades of award-winning scores and games. Myers is currently the principal composer and producer for a long list of many of today’s most popular video games.
In the past decade he was selected by Disney, Pixar, and Avalanche to be the composer for their video game soundtracks of Toy Story 3, Cars 2, Cars 3, Finding Dory and Disney’s Infinity 1-3 featuring Star Wars VII “The Force Awakens,” Marvel Avengers, and Spiderman. Then in 2018, he was selected to be the lead composer of Warner Brothers Games Hogwarts Legacy which represents the absolute pinnacle of his career. Although Hogwarts Legacy is part of a well-established musical brand, Myers applied his award-winning talents to bring to life the unwritten adventure while ensuring continuity with the overall Wizarding World sonic brand. “I was honored to be entrusted with a score that ultimately needed to continue the legacy for fans across the globe — I immediately realized the enormity of the task and did not take the opportunity lightly.” added Myers. Over the course of creating the soundtrack for Hogwarts Legacy, he has composed nearly 70 hours of music. Not all of that will be in the game, but it is a testament to the passion and dedication involved in the creation of the soundtrack and the incredible support he has had from Avalanche to experiment and find the right tones and themes for the score.
His full service recording studio has produced a wide range of talent from Billy Corgan of the Smashing Pumpkins and The Piano Guys to commercial clients like Pepsi and Overstock.com. In the past and in conjunction with Freedomzone and PEPSI / The Mountain Dew Burning Van / AMP Energy Drink, chuck was producer on recordings for many top bands (developing to Multi-Platinum) including Simple Plan (Lava/Atlantic), Trapt (Warner Brothers), Something Corporate (Geffen), Sparta (Dreamworks/Geffen), Coheed and Cambria (Columbia/Sony and Equal Vision), De La Soul (Spit Kicker), Blackalicious (Quannum), Talib Kweli (Geffen), Pharoah Monch (MCA), Dilated Peoples (Capitol) , Aceyalone (Project Blowed/Decon), Hawthorne Heights (Victory), The Starting Line (Geffen), Fall Out Boy (Island/Fueled by Ramen), Gratitude (Atlantic), Jack’s Mannequin (Maverick), Full Blast (Black Box Recordings), and many others. His work was featured on MTV2 and FUSE TV.
He has performed around the country with many groups and with several symphonies, including the National Symphony in Washington D.C., the San Francisco Symphony, and the Utah Symphony. He was the keyboard player for the Dixie Chicks at the 2002 Winter Olympics Opening Ceremonies.
Myers has spent the last 30 years developing non-linear music composition techniques to support interactive multimedia applications which are leading the way in contemporary film style orchestral scoring for video games. As a musician “sea" plays a wide variety of obscure instruments including Waterphone, Shakuhachi, Ban Di, Quena, Harmonica, Ocarina, and many other percussion instruments. Myers has led Big Idea with a deep understanding of the technological side of music production combined with his love for composition. His command of music, art, and science, his talents as a pianist, guitarist, and drummer and his vivid imagination have allowed him to become a true innovator. He studied Electrical Engineering and Music at the University of Utah from 1982-1988. Additionally, he is a veteran ski Instructor from Snowbird Ski and Summer Resorts and is currently coaching at Deer Valley Resorts. He was also a Technical Scuba Instructor Trainer for TDI/SDI and PADI, retired, due to a bike racing injury that punctured his lung. Myers has sustained his company’s success by infusing his adventurous lifestyle with his unparalleled musicianship and creativity. Myers combines real life adventure with music to produce the perfect video game soundtracks. From scuba diving to mountain unicycling, snow skiing, and BMX bike racing, he has lived a video game life. “I love adventure and the opportunity to compose and produce music for video games gives me the chance to capture that adrenaline rush without the risk,” say’s sea.
ABOUT J SCOTT RAKOZY
J Scott Rakozy is an American born composer and sound designer for film, television, and games. Rakozy was born in 1988 in Harrisburg, PA. He began piano at the young age of 3, progressing to piano lessons under the Suzuki method at age 5 and quitting to pursue his own love for piano and composition at age 12. When the N64 came into his life in 1997 seeing Goldeneye for the first time, it instantly changed his views and immediately fell in love with video game music, determined to make it a career one day. The passion grew and he found his way to studying music at Brigham Young University where he would meet and mentor under Sam Cardon. During college Rakozy would freelance, honing in his skills and expertise, emulating his style to those of Harry Gregson-Williams, John Powell, John Williams and others, incorporating orchestral and electronica elements as well as challenging himself in other genres and styles. After graduating, he was hired at Huge Studios to work alongside Michael McDonough, Mike Greene, and Chance Thomas where he had the opportunity to be a part of projects for Universal, Netflix, Paramount, Disney, and others. Today, Rakozy works in his studio in Payson, UT and continues to write music and sound design for independent films, advertisements, and video games. He has been described as a Swiss Army knife for all things sounds.
ABOUT PETER MURRAY
Peter started working on Hogwarts Legacy in 2018, focusing mainly on dialogue tech and asset management. Over the four-and-a-half years he has spent on the project, his role has shifted to managing the placement and integration of the hours and hours of magnificent music in the game. It is a dream job, and he routinely pinches himself to make sure he's actually awake. One of the things Peter has enjoyed most while working on Hogwarts Legacy is taking a musical idea from piano sketch to final implementation in-engine, being able to personally create both the music and the tech and adding a hand-crafted flair to mission sequences and impactful moments.
Peter has enjoyed and excelled in music all his life. He started piano lessons at five years old, then picked up saxophone at twelve and flute at sixteen. He engaged in various school and extra-curricular programs and ensembles, and at the collegiate level, Peter attained recognition as a concerto competition winner (piano), and toured with performing groups nationally and internationally (saxophone and other woodwinds). Peter obtained a BA in Commercial Music from Brigham Young University, where he received a more in-depth introduction to music technology and audio engineering and producing. During his last semester of college he started scoring his first feature-length film. Peter's musical writing style has been described as dramatic, emotional, and powerful, augmenting moment-to-moment gameplay and elevating player experiences to fresh heights. Peter married the love of his life Kaylee in 2015. They live with their two daughters and two cats in Layton, Utah.
ABOUT DR ALEXANDER HOROWITZ
Dr Alexander Horowitz is a game audio director and composer based in the South-East of England. He is the Audio Director at Improbable in London, UK, and was previously the Audio Lead at Studio Gobo in Brighton and Hove, leading the European audio team on Hogwarts Legacy. Before this, Alexander was the Head of Audio at the games division of Andy Serkis' Imaginarium in London and has worked on well-known AAA games including Red Dead Redemption 2, GTA V: Online, and Madden NFL 17.
Having initially trained as a composer at the Royal Conservatoire of Scotland, Alexander received a BAFTA New Talent nomination for the short film ‘Room 9’ in 2011 and graduated from the BMus (Hons) Composition programme in 2013. At the Glasgow School of Art, he graduated from the MDes Sound for the Moving Image programme in 2015 and the MSc Serious Games and Virtual Reality programme in 2016, and successfully defended his PhD in Game Development in 2022.
Alexander is in demand as a guest lecturer and public speaker on the topics of game development, audio, and accessible design. He has spoken at numerous universities, colleges, schools, and conferences. Alexander is a Trustee on the board of the Scottish Game Developers Association, a STEM Ambassador, and a Video Games Ambassador for Into Games. ABOUT WATERTOWER MUSIC WaterTower Music, the in-house label for the Warner Brothers Discovery companies, releases recorded music as rich and diverse as the companies themselves. It has been the soundtrack home to many of the world’s most iconic films, television shows and games since 2001.
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